OVIS 3
// Spatial Design Engine
File
New Scene
Ctrl+N
Save (JSON)
Ctrl+S
Load Scene
Ctrl+O
Export GLB
Screenshot
Ctrl+P
Edit
Undo
Ctrl+Z
Redo
Ctrl+Y
Duplicate
Ctrl+D
Delete
Del
Select All
Ctrl+A
Deselect
Esc
Group
Ctrl+G
Add
Cube
B
Sphere
P
Cylinder
C
Cone
Torus
Plane
Point Light
L
Camera
View
Toggle Grid
H
Wireframe
W
Frame All
Numpad 0
Focus Selected
F
Perspective
Top
Front
Side
Render
Export
PNG Screenshot
JSON Scene
OBJ Mesh
GLB/GLTF
↩ Undo
Redo ↪
[ OBJ MODE ]
VERT
EDGE
FACE
PERSP
TOP
FRONT
SIDE
POLY
0
FPS
60
v2.0
← BACK TO OVIS
Mesh
Cube / Box
B
Sphere
P
Cylinder
C
Cone
Torus
Plane
Light & Camera
Point Light
L
Camera
Architecture
Wall
Floor Slab
Roof
Scene — Perspective
4-View
UV Editor
Shader Node
Timeline
PERSPECTIVE
VERTS
0
FACES
0
OBJS
0
LIGHTS
1
X:
0.00
Y:
0.00
Z:
0.00
PERSP · SOLID
// RENDERING SCENE
0%
INITIALIZING...
SCENE
PROPS
MATERIAL
// Objects
+ Add
// World
BG
FOG
0
AMBIENT
30
SUN
1.2
// Camera
FOV
60°
NEAR
FAR
No Object Selected
Click an object in the viewport
or scene tree to select it.
// Transform
LOCATION
X
Y
Z
ROTATION
X
Y
Z
SCALE
X
Y
Z
Reset Transform
// Object Data
NAME
TYPE
MESH
VISIBLE
CAST SHADOW
Duplicate
Delete
MATERIAL PREVIEW
// Surface
COLOR
METAL
0%
ROUGH
50%
EMIT
0%
OPACITY
100%
WIRE
FLAT
// Preset Materials
Concrete
Glass
Metal
Wood
Emissive
Marble
Rubber
Gold
OVIS 3 PRO
MODE:
SELECT
TOOL:
SELECT
SEL:
NONE
MULTI:
0
SNAP:
OFF
OREK ARCHITECTURE
00:00:00
S
Select
G
Move
R
Rotate
E
Scale
B
Add Box
P
Add Sphere
C
Add Cylinder
L
Add Light
W
Wireframe
H
Toggle Grid
X
Toggle Snap
F
Focus Selected
Del
Delete
Ctrl+D
Duplicate
Ctrl+Z
Undo
Ctrl+Y
Redo
Ctrl+A
Select All
Ctrl+G
Group
Esc
Deselect
Duplicate
Ctrl+D
Focus
F
Move
G
Rotate
R
Scale
E
Reset Transform
Group Selected
Ctrl+G
Delete
Del